Hey i have been following the
“Digital Tutors Controlling Your Fractures in Houdini 2013” tutorial.
But the only problem i have is this weird black line where it looks like the normals is turning the wrong way! I don't really know how i should fix this…
Thanks in advance
Annoying black edge line.. Any suggestions?
4035 3 1- starostka
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- rmagee
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- starostka
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- rmagee
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The polygons by default blend into each other so when you have a sharp edge with a dark polygon on one side and a light one on the other the colors blend across the edge and you see the shadow area creeping onto an area that should be well lit.
When you cusp the edge, you stop the blending at that edge. Then the dark side can remain dark and the light side can remain light. You could also use a facet sop to break the model at the edge but then you change the point count and topology of your model. The vertex cusping doesn't change the point count and this works better for animation or simulation down the line.
When you cusp the edge, you stop the blending at that edge. Then the dark side can remain dark and the light side can remain light. You could also use a facet sop to break the model at the edge but then you change the point count and topology of your model. The vertex cusping doesn't change the point count and this works better for animation or simulation down the line.
Robert Magee
Senior Product Marketing Manager
SideFX
Senior Product Marketing Manager
SideFX
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