object crash on ground

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Hi,
I want to do an object deforming the ground and fracturing it at the same time. So I simulated my cloth object to do the deforming ground and create a fractured ground in order to make the piece blown away by the object. But after I've done that, I'm blocked and don't know how I could put my fracture geometry back on my deformed ground (I know I need to use an up vector but I don't know at all how to implement this)
Thx in advance for your help

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RnD012.hip (334.2 KB)

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