Question about dynamic fur and rendertime object creation

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Dear professionals,

i am creating fur on a surface, later i want to move some instances of the fur in space, that means i have to somehow detach single fur elements. As the main fur geometry is generated at render-time i was wondering if there is a clever way within the fur network to detach single fur/hair elements?

As i don't have much experience with fur would like to hear some tips so i am not struggling to the wrong direction.

Thank you very much in before.

Schiho
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