Hi,
I've been playing with the new CloudFX tools, and have something that I'm happy with, but I really need to add a little wind to my cloud. Is this possible with the CloudFX tools?
I'm a bit new to Houdini, so I may have missed something. I wondered if I could import the cloud system into an AutoDOP network somehow? And combine it with a fan system in there?
I've attached my project file, if anyone could help me out with this, and advise how I could achieve a slightly more dynamic cloud system, I'd be hugely appreciative
Huge thanks in advance
CloudFX Dynamics query
3544 2 1- chazfest
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- rmagee
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Someone here was tinkering and used a cloud as a source for the billowy cloud tool on the PyroFX shelf. This can help you see an approach to getting the file over.
At the geometry level, the create_density_volume Fluid Source node had to have its Method changed to Sample Volumes but otherwise everything else can stay basically the same. At the DOP level forces were tinkered with and a simulated cloud was in place.
We are going to tinker some more and then post up a file once we are sure this is working correctly. If you keep exploring, please be sure to let us know how things work for you.
Robert
At the geometry level, the create_density_volume Fluid Source node had to have its Method changed to Sample Volumes but otherwise everything else can stay basically the same. At the DOP level forces were tinkered with and a simulated cloud was in place.
We are going to tinker some more and then post up a file once we are sure this is working correctly. If you keep exploring, please be sure to let us know how things work for you.
Robert
Robert Magee
Senior Product Marketing Manager
SideFX
Senior Product Marketing Manager
SideFX
- chazfest
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That's brilliant, I'll look into this now. Struggling to recreate the exact shape of my previous cloud this way, but I'll keep tweaking and see what I get.
Would love to see an example file
Thanks for your help. Loving Houdini
Would love to see an example file
Thanks for your help. Loving Houdini
rmagee
Someone here was tinkering and used a cloud as a source for the billowy cloud tool on the PyroFX shelf. This can help you see an approach to getting the file over.
At the geometry level, the create_density_volume Fluid Source node had to have its Method changed to Sample Volumes but otherwise everything else can stay basically the same. At the DOP level forces were tinkered with and a simulated cloud was in place.
We are going to tinker some more and then post up a file once we are sure this is working correctly. If you keep exploring, please be sure to let us know how things work for you.
Robert
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