in the edit sop, is it possible to constrain vertex
translation to one of the edges its connected to?
(ref. editable poly in 3dsmax 5+)
thanks,
-cpb
edge_constraint?
4523 3 1- anon_user_40689665
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- dobe
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Hello cpb,
you can use the Start Orientation Picking in the Menu,which you get,
if you right click on the edit handle in the viewport.
You have to click on three points to determine the direction of the moving of
the point(or to determine the edge along the point should move)
For example:
Make a box append a edit Sop and
move Point 6 down the y-Axis a little.
Right-click on the edit handle and click on Start Orientation Picking.
chose the points 7 6 5 (in this order) the handle gets a new orientation.
Now you can move the point 6 along the edge between point 6 and point 5.
If you reverse the order (5 6 7) the point 6 moves along the edge between point 6 and point 7.
dobe
you can use the Start Orientation Picking in the Menu,which you get,
if you right click on the edit handle in the viewport.
You have to click on three points to determine the direction of the moving of
the point(or to determine the edge along the point should move)
For example:
Make a box append a edit Sop and
move Point 6 down the y-Axis a little.
Right-click on the edit handle and click on Start Orientation Picking.
chose the points 7 6 5 (in this order) the handle gets a new orientation.
Now you can move the point 6 along the edge between point 6 and point 5.
If you reverse the order (5 6 7) the point 6 moves along the edge between point 6 and point 7.
dobe
- dobe
- Member
- 11 posts
- Joined: 7月 2005
- Offline
- anon_user_40689665
- Member
- 648 posts
- Joined: 7月 2005
- Offline
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