This is a result from an Open VDB pipeline inside Houdini for meshing multiple interacting fluids without loosing sharp details when collisions are present between them.
https://vimeo.com/69638111 [vimeo.com]
Hope you like it.
Thank you.
Snack Cake | Meshing WIP
7598 7 1- Alejandro Echeverry
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- Alejandro Echeverry
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circusmonkey
Great work. Do you have any tips / gotchas for open VDB in Houdini
Rob
Thank you Rob!!
I think that the most important thing for this type of setups (multiple fluids), is not to process the resulting particle sim as a whole, is best to convert each fluid and then combine the resulting SDFs; This way is more robust and you can preserve sharpness in the interaction boundary between the fluids.
I hope that the vdb 1.2.0 library will be compiled soon in a houdini build, it comes with the new sharp feature extraction for level set surfacing.
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chrism
Congratulations - you made me hungry.
Heheheh, Thank you!!!
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- Alejandro Echeverry
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pcbiajante
Congratulations Alejandro! great work!
Thank you!!
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