Hi.guys.
I get an issue when i try to set the deform object to dynamic RBD fracture.
I voronoifracture a simple deform object using the Alembic import form maya (actually, i want sim a animation people).
But when i sim it, it comes a weird results.
The fracture was actived, began fall, but it still affected by its deform cache, i want the fractures just affected by gravity after be actived.
I set the activevalue, not work well. How can i set the deform object just fall when the active was ture.
Any help! I will attache the reference.
THANKS.
deform Alembic object to dynamic RBD fracture
1870 0 0- wateryfield
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