Hi,
I am trying to figure out how to perform a multiple level point instancing (if it is possible with the current Houdini versions).
Basically:
disk file (a chunk for example) -> instanced on the first set of points (a particle simulation for example) -> instanced on second set of points (a grid layout for example)
On both levels, I need to have control on the transformation and access to the point attributes through cvex. I have tried bits and pieces with only one level. And obviously it all works. Manipulating “Xform” etc. But once I try to make a second level of instancing it all gets a bit confusing.
Any ideas?
Thanks.
Multiple levels of instancing.
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- Sadjad Rabiee
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Look at this video :
https://vimeo.com/77116364 [vimeo.com]
In this video i made 2 different Copy instancing (or different levels) and animations.
1.at the first level we have a little boxes that make big boxes
2.at the second level the big boxes make extra large box
To make this you can use Cd (Point's Color) to define 2 different animations and levels.
I used Red color with attrTransfer SOP (with distance threshould and Blend Width) to define animation of the First Level (little boxes make big boxes).
And I used GREEN color to define animation of the second level (big boxes make final big box)
I made a very simple project about this method and you can download it.
Of course you can find too many ways to do that like using TimeShift node.
Time Shift method :
Create an animation for make a single box with pieces and append TimeShift node for it..
copy this animation to grid's points and make random value for TimeShift per copy with stamp function.
https://vimeo.com/77116364 [vimeo.com]
In this video i made 2 different Copy instancing (or different levels) and animations.
1.at the first level we have a little boxes that make big boxes
2.at the second level the big boxes make extra large box
To make this you can use Cd (Point's Color) to define 2 different animations and levels.
I used Red color with attrTransfer SOP (with distance threshould and Blend Width) to define animation of the First Level (little boxes make big boxes).
And I used GREEN color to define animation of the second level (big boxes make final big box)
I made a very simple project about this method and you can download it.
Of course you can find too many ways to do that like using TimeShift node.
Time Shift method :
Create an animation for make a single box with pieces and append TimeShift node for it..
copy this animation to grid's points and make random value for TimeShift per copy with stamp function.
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