Packed primitives information
108114 22 12- stevegh
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Well after diving into the instance sop I can see it's just a digital asset with a copy sop in it. You are right, using the frame expression instead of the time offset is what made this so much faster. Thanks!
If a job is once begun
Never leave it 'til it’s done
Be the labor great or small
Do it WELL or not at all
Never leave it 'til it’s done
Be the labor great or small
Do it WELL or not at all
- wei750830
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- Joined: 1月 2012
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- NSDesign
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- 16 posts
- Joined: 9月 2012
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Thanks ndickson for the info on Packed and Poly Soup geometry, really helpful.
I'm only recently getting into this kind of workflow, coupled with instancing I'm getting much better viewport and render performance.
There's however the obvious viewport tradeoff, I'd like to find remedy to some degree, at the moment I have Bounding Boxes in place, this got me wondering about a couple scenarios.
1) Say I wanted to transform one of the bounding boxes, it would be nice to see the Full Geometry of the object selected in the viewport also displaying neighbouring objects at same % of Full Geo.
2) Another scenario might be to load the Full Geometry of objects based on a distance from another object/point.
I'm sure it's possible, but wondering is there a known workflow.
Thanks All
I'm only recently getting into this kind of workflow, coupled with instancing I'm getting much better viewport and render performance.
There's however the obvious viewport tradeoff, I'd like to find remedy to some degree, at the moment I have Bounding Boxes in place, this got me wondering about a couple scenarios.
1) Say I wanted to transform one of the bounding boxes, it would be nice to see the Full Geometry of the object selected in the viewport also displaying neighbouring objects at same % of Full Geo.
2) Another scenario might be to load the Full Geometry of objects based on a distance from another object/point.
I'm sure it's possible, but wondering is there a known workflow.
Thanks All
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