Hi everyone,
I have some questions about rendering with PBR in H13.
On this image you can see black dots, they are displayed as NaN pixel in Nuke, and I have no idea why they are here… I found a subject on odForce, http://forums.odforce.net/topic/18115-reflection-with-spot-mantra-render/, [forums.odforce.net] I did what Green-Man said, but it didn't solve the problem. There were no GI on the scene. Does someone know how I can solve this ?
Another question :
Does we still need to power the color by 2.2 for the gamma correction to be effective in a texture ?
Thanks a lot,
Tom.
Black dots with Mantra PBR
4967 4 0- Lewul
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- Lewul
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- anon_user_37409885
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- Joined: 6月 2012
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- Lewul
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- 250 posts
- Joined: 2月 2013
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