Hi teacher.
I have a Question.The information can be output point colored textures it and match UV.Such as Burning objects it change black.Thanks.
How to output points coloring maps?
2538 4 1- chinacat
- Member
- 48 posts
- Joined: 6月 2012
- Offline
- Sadjad Rabiee
- Member
- 1391 posts
- Joined: 12月 2010
- Offline
Oh Man !
I don't know what do you want to do exactly :?
Can you explain it more clearly ?
If you wanna use texture's data match to UV in the point's color ,So you have many ways :
1.Use “Color Map” node in the VEX netwrok.
2.Use tex and texi expression
3.Use pic expression to read image data from Comp network 8)
for example you can create animated texture (Wood changed to black) in the Comp network and assign this texture to lumber model !
I don't know what do you want to do exactly :?
Can you explain it more clearly ?
If you wanna use texture's data match to UV in the point's color ,So you have many ways :
1.Use “Color Map” node in the VEX netwrok.
2.Use tex and texi expression
3.Use pic expression to read image data from Comp network 8)
for example you can create animated texture (Wood changed to black) in the Comp network and assign this texture to lumber model !
- chinacat
- Member
- 48 posts
- Joined: 6月 2012
- Offline
Joker386
Oh Man !
I don't know what do you want to do exactly :?
Can you explain it more clearly ?
If you wanna use texture's data match to UV in the point's color ,So you have many ways :
1.Use “Color Map” node in the VEX netwrok.
2.Use tex and texi expression
3.Use pic expression to read image data from Comp network 8)
for example you can create animated texture (Wood changed to black) in the Comp network and assign this texture to lumber model !
- Sadjad Rabiee
- Member
- 1391 posts
- Joined: 12月 2010
- Offline
- Sadjad Rabiee
- Member
- 1391 posts
- Joined: 12月 2010
- Offline
-
- Quick Links