Hello People.
At first sorry for my bad english skills.Im a Houdini Beginner and I want create a pipline for a little project.So I want modelling in Maya, Destruction in Houdini and texturing in Mari. Export the object from Maya to Houdini is no Problem.Then I create a UV in Houdini and create the destruction.The Problem is ,how can I export the whole Simulation wih UVs to Maya.If I export it as FBX Data,I have no UVs.Only if i save the geometry at an single frame, i have the UVs in Maya.
So can anybody help me?
Thank you
Maya ->Houdini ->Mari
3101 2 0-
- 2345678910111213141200
- Member
- 5 posts
- Joined: 5月 2014
- Offline
-
- Lewul
- Member
- 250 posts
- Joined: 2月 2013
- Offline
-
- 2345678910111213141200
- Member
- 5 posts
- Joined: 5月 2014
- Offline
-
- Quick Links