transparent texture

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I'm trying to add transparent texture to my model, but I don't know how to attempt this.

I got a fly model and I want to have the wings transparent and gradually turn into a solid colour for the body. I got the wings and the body all attached (they're knitted together).

How would I have the body the solid colour and the wings transparent?
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Hi there,

Use Group SOPs to put the body & wings into separate groups then append a Shader SOP. Under the Primary Shaders tab of the Shader SOP, click on “More” to get another set of Group/Surface Shader and set each group to each shader.

Cheers!
steven
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Hello,

A problem here…I did what you said (using the group SOP) but I PolyKnitted the wings and the body together. There's this part between the body and the wings that doesn't have the texture. I'm assuming that this untexture section is the knitted part. Now how would i put texture on this knitted part?

And if I wanted the wings colour to gradually fade into to body colour how would I do this?

Brownies
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Sounds like you haven't got your UVs right. Switch to the UV viewport and check them out. If they're buggared then theres a nice collection of UV SOPs which I'll leave you to take your pick from. (UVPelt is easy)

To get the transparency fading along the wing you're going to have to write your own shader. You could try painting each wing fading from black to white using the paint SOP. Then in your shader plug in the “Cd” attribute you just painted into opacity.

Cheers
H
Henster
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