Lewul
My only wish :
http://www.smashmycode.com/wp-content/uploads/2011/12/lenna.bmp [smashmycode.com]
Add her to the default pic !
Ha ,That's cool and very USEFUL feature
But we always know Houdini with Mandril image :wink:
Lewul
My only wish :
http://www.smashmycode.com/wp-content/uploads/2011/12/lenna.bmp [smashmycode.com]
Add her to the default pic !
jumaku
2. Adaptive Tearing and Cracking of Thin Sheets - http://graphics.berkeley.edu/papers/Pfaff-ATC-2014-07/ [graphics.berkeley.edu]
stu
I'm hoping that viewport selection sees some attention in H14, particularly edge selection - I'll inadvertently select an edge on the hidden backside of geometry more often than should be the case.
alexpiI'm pretty sure the icons are already vector images that get turned into raster images when a user starts up a build of Houdini for the first time.
It would be nice to have a more minimal UI design, with simpler icons. I am suggesting a vector format for the icons for optimal display in high-dpi screens.
alexpi
It would be nice to have a more minimal UI design, with simpler icons. I am suggesting a vector format for the icons for optimal display in high-dpi screens.
luoqiulinInstances have to have identical topology in Mantra (and other render engines). The moment one of those “copies” has a deformation, even a single point deform, you no longer have an instance.
I'm trying to build a simple massive asset in houdini.
I want to use instance for each agent, but instance doesn't support different sop deform, and if i insurance multiple objects to points the viewport can't display.
So i instead it with copy, the only problem is slow, if it's multithreaded(maybe other deform sops and chops should multithread tighter) it would 10times faster.
So my wish is more powerful instance and faster copy.
luoqiulin
And i found mantra writes many times to disk during rendering one image, i guess is it not good for disk ? Is there a choice how many times it write. Just my guess :wink: