Hello,
Id like to have groups of points in engine output separate nParticle nodes in maya. The same way prims in primitive groups will output separate mesh nodes.
In the Inputs and outputs of the houdiniAsset node thread, awong suggests something along these lines:
“Any Houdini group primitives that contain only points (no face, and no vertices) are outputted as Maya nParticles.”
So maybe my question is how do I add points to a prim group?
Adam