Hi,
As my portable machine, I'm using a Microsoft Surface Pro 2 which includes Intel HD Graphics 4400 (running driver 10.18.14.4080) on Windows 8.1 Pro 64-bit. Surface Pro 3 also use the same GPU, as well as MacBook Air, etc.
In Houdini 14.0.201.13, the 3d viewport won't show any geometry except for in wireframe mode (none of the shaded modes work). I never had this problem in Houdini 13.
On your system requirements page, the Intel 4400 is listed as supported in Houdini 14:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2680&Itemid=390 [sidefx.com]
Is there a specific driver version I need to be using, or is this a bug?
Here's the GPU info from the Help > About screen:
Platform: windows-x86_64-cl17
Operating System: Windows 8 x64 (6.2.9200)
Number of Cores: 4
Physical Memory: 7.92 GB
Number of Screens: 1
Screen 0: 1920 x 1080 at 0,0
Work Area 0: 1920 x 1080 at 0,0
OpenGL Vendor: Intel
OpenGL Renderer: Intel(R) HD Graphics 4400
OpenGL Version: 4.3.0 - Build 10.18.14.4080
OpenGL Shading Language: 4.30 - Build 10.18.14.4080
Detected: Intel HD Graphics Consumer
Unknown VRAM
10.18.14.4080
Thanks,
AC
Houdini 14 - Intel HD Graphics 4400 support?
21327 23 2- aaronconover
- Member
- 5 posts
- Joined: 8月 2009
- Offline
- chrism
- スタッフ
- 2551 posts
- Joined: 9月 2007
- Offline
- malexander
- スタッフ
- 5212 posts
- Joined: 7月 2005
- Offline
- malexander
- スタッフ
- 5212 posts
- Joined: 7月 2005
- Offline
- aaronconover
- Member
- 5 posts
- Joined: 8月 2009
- Offline
- malexander
- スタッフ
- 5212 posts
- Joined: 7月 2005
- Offline
- aaronconover
- Member
- 5 posts
- Joined: 8月 2009
- Offline
I reverted to the Microsoft-provided drivers (10.18.14.4029) and had the same result. Attached is a screenshot that shows what I'm seeing. Note that the display is set to wireframe shaded mode, yet I'm only seeing wireframe. No solid shading works at all.
Using Houdini 14.0.241:
Platform: windows-x86_64-cl17
Operating System: Windows 8.1 Pro x64 (6.2.9200)
Number of Cores: 4
Physical Memory: 7.92 GB
Number of Screens: 1
Screen 0: 1920 x 1080 at 0,0
Work Area 0: 1920 x 1080 at 0,0
OpenGL Vendor: Intel
OpenGL Renderer: Intel(R) HD Graphics 4400
OpenGL Version: 4.3.0 - Build 10.18.14.4029
OpenGL Shading Language: 4.30 - Build 10.18.14.4029
Detected: Intel HD Graphics Consumer
Unknown VRAM
10.18.14.4029
Using Houdini 14.0.241:
Platform: windows-x86_64-cl17
Operating System: Windows 8.1 Pro x64 (6.2.9200)
Number of Cores: 4
Physical Memory: 7.92 GB
Number of Screens: 1
Screen 0: 1920 x 1080 at 0,0
Work Area 0: 1920 x 1080 at 0,0
OpenGL Vendor: Intel
OpenGL Renderer: Intel(R) HD Graphics 4400
OpenGL Version: 4.3.0 - Build 10.18.14.4029
OpenGL Shading Language: 4.30 - Build 10.18.14.4029
Detected: Intel HD Graphics Consumer
Unknown VRAM
10.18.14.4029
- aaronconover
- Member
- 5 posts
- Joined: 8月 2009
- Offline
- malexander
- スタッフ
- 5212 posts
- Joined: 7月 2005
- Offline
The closest driver I can download to 4080 is 4061. The HD4000 is an Ivy Bridge GPU (i7/5 3000 series CPU). It seems that 4080 is only available for Haswell GPUs (i7/i5 4000 series).
The 4061 driver renders the shaded modes correctly, so this may be a Haswell-specific problem, a CPU which I currently don't have access to. As there are no compile errors, the only way to really fix the problem is to reorganize the shader code until the problem goes away. That's worked in the past, as sometimes the GLSL compiler does incorrect optimizations and a code reshuffle can avoid the bug.
The other option is to try other drivers from Intel, or wait for a driver update that might fix the problem. One of our devs has a Intel CPU with a 4400 at home, and the 10.18.10.3496 driver works for him, which looks a bit older than the ones listed on Intel's site (there seems to be two version #s, one starting with 10 and the other with 15, but the last 4 digits seems to match between the two). Perhaps you could try 15.33.30.64.3958 or .3960?
Edit: Here's the link for the 3496 driver that works: https://downloadcenter.intel.com/Detail_Desc.aspx?DwnldID=23339 [downloadcenter.intel.com]
The 4061 driver renders the shaded modes correctly, so this may be a Haswell-specific problem, a CPU which I currently don't have access to. As there are no compile errors, the only way to really fix the problem is to reorganize the shader code until the problem goes away. That's worked in the past, as sometimes the GLSL compiler does incorrect optimizations and a code reshuffle can avoid the bug.
The other option is to try other drivers from Intel, or wait for a driver update that might fix the problem. One of our devs has a Intel CPU with a 4400 at home, and the 10.18.10.3496 driver works for him, which looks a bit older than the ones listed on Intel's site (there seems to be two version #s, one starting with 10 and the other with 15, but the last 4 digits seems to match between the two). Perhaps you could try 15.33.30.64.3958 or .3960?
Edit: Here's the link for the 3496 driver that works: https://downloadcenter.intel.com/Detail_Desc.aspx?DwnldID=23339 [downloadcenter.intel.com]
- aaronconover
- Member
- 5 posts
- Joined: 8月 2009
- Offline
- goldleaf
- スタッフ
- 4200 posts
- Joined: 9月 2007
- Offline
- edward
- Member
- 7899 posts
- Joined: 7月 2005
- Offline
- goldleaf
- スタッフ
- 4200 posts
- Joined: 9月 2007
- Offline
- edward
- Member
- 7899 posts
- Joined: 7月 2005
- Offline
- goldleaf
- スタッフ
- 4200 posts
- Joined: 9月 2007
- Offline
- wombat780
- Member
- 3 posts
- Joined: 7月 2008
- Offline
- Ali Tezel
- Member
- 30 posts
- Joined: 7月 2013
- Offline
- David Wigforss
- Member
- 14 posts
- Joined: 3月 2014
- Offline
Besides experiencing the “wireframe only” view (although I'm in shaded view), I think I found another glitch that's related to the video drivers.
I'm using a Surface Pro 2 and I have problems disconnecting nodes. When I right click the wire between nodes, a lot of times I don't get the popbox showing “disconnect”. I just get the regular right click menu, like I'm not clicking on the wire…
I don't have either of these issues on my desktop with Nvidia card, only on my SP2.
I'm using a Surface Pro 2 and I have problems disconnecting nodes. When I right click the wire between nodes, a lot of times I don't get the popbox showing “disconnect”. I just get the regular right click menu, like I'm not clicking on the wire…
I don't have either of these issues on my desktop with Nvidia card, only on my SP2.
- MikePaixao
- Member
- 36 posts
- Joined: 9月 2014
- Offline
I am also trying to run H14 on a surface pro 3, with the absolute latest driver it still fails to draw the meshes anything I could do to help trouble shoot the issue?
I really want to use the latest since there is a huge increase in performance
currently I am using the Intel HD 5000 driver version: 10.18.14.4156
Houdini v.14.0.281
for those wondering how to install the drivers manually:
download the x64 win8 driver .zip from Intel's site (extract it somewhere)
from device manager find display driver, right click and choose “update driver software…”
next “browse my computer for driver software”
now select “let me pick a device” option, and choose “have disk…”
browse to wherever you unzipped the files from Intel, choose the Graphics folder, you should see the graphics card in the list now and it will let you install those drivers
I really want to use the latest since there is a huge increase in performance
currently I am using the Intel HD 5000 driver version: 10.18.14.4156
Houdini v.14.0.281
for those wondering how to install the drivers manually:
download the x64 win8 driver .zip from Intel's site (extract it somewhere)
from device manager find display driver, right click and choose “update driver software…”
next “browse my computer for driver software”
now select “let me pick a device” option, and choose “have disk…”
browse to wherever you unzipped the files from Intel, choose the Graphics folder, you should see the graphics card in the list now and it will let you install those drivers
todo: add signature
- roughsporty
- Member
- 191 posts
- Joined: 8月 2008
- Offline
-
- Quick Links