Hi guys,
If it's possible, please give me some idea of it.
Cheers,
Is is possible to bring a Paint node into Maya?
7064 10 2- lwbi
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- grayOlorin
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- lwbi
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- awong
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You can't use Houdini's paint SOP in Maya at the moment. I don't fully understand what exactly you want to do exactly. However, as grayOlorin said, if you simply want to paint a mesh in Maya, and have it affect something in the asset, there might be ways to do it.
For example, you could setup an input geometry on the asset, and use the color attribute to do something inside the asset. Then, in Maya, you can connect an input mesh to the asset, and use Maya's native painting tools to paint colors on the input mesh. So you can effectively paint inside Maya, and have it affect something in the asset.
For example, you could setup an input geometry on the asset, and use the color attribute to do something inside the asset. Then, in Maya, you can connect an input mesh to the asset, and use Maya's native painting tools to paint colors on the input mesh. So you can effectively paint inside Maya, and have it affect something in the asset.
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- awong
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Hm, is your active colorset the one that contains the red color? The active colorset is the colors that gets mapped to the Cd vertex attribute. Other colorsets are mapped to other attributes named after the colorset. You can save out the Houdini scene from the Maya plug-in to help debugging.
Take a look at the attached asset and Maya file. You should be able to paint on the input mesh interactively, and the points will be deleted from the asset.
Take a look at the attached asset and Maya file. You should be able to paint on the input mesh interactively, and the points will be deleted from the asset.
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- AlbertoDR
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somehow the example above doesn't work for me.
In maya, are you painting vertexes color or normal 3d paint (based on UV)?
I did few tests, even saving the hip from maya, but I never get any colour attribute in houdini.
In maya, are you painting vertexes color or normal 3d paint (based on UV)?
I did few tests, even saving the hip from maya, but I never get any colour attribute in houdini.
lwbiI don't understand this too. Does this means you have to call the colorSet or something else in maya in a specific way?
Thanks Andrew!
I forgot to match the attribute name for the Engine.
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AlboDrIn Maya, you should be painting vertex colors. So you should be able to see the painted colors in Maya's viewport. Then, the color set is passed into the Houdini asset.
somehow the example above doesn't work for me.
In maya, are you painting vertexes color or normal 3d paint (based on UV)?
I did few tests, even saving the hip from maya, but I never get any colour attribute in houdini.
What version of the Engine plugin are you using? If it's not a recent version, maybe try updating the plugin.
AlboDrlwbiI don't understand this too. Does this means you have to call the colorSet or something else in maya in a specific way?
Thanks Andrew!
I forgot to match the attribute name for the Engine.
In Maya, you can name the color set whatever you want. All the color sets are passed to the Houdini asset. The “current” color set on the mesh is passed as “Cd” and “Alpha” attribute in the asset. The other color sets are passed into Houdini with attributes of the same name. (But for output, only Cd is outputted from Houdini asset into Maya at the moment)
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- awong
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I suspect that's a fairly old version of the Engine plugin. In the more recent plugin versions, you should see a message like:
// Houdini version: 13.0.713 //
// Houdini Engine version: 1.9 (API: 11) //
// Houdini Engine initialized successfully. //
If you install the latest Houdini 13.0 build (either production build or daily build), you'll get the latest Engine plugin.
// Houdini version: 13.0.713 //
// Houdini Engine version: 1.9 (API: 11) //
// Houdini Engine initialized successfully. //
If you install the latest Houdini 13.0 build (either production build or daily build), you'll get the latest Engine plugin.
Andrew / アンドリュー
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