Bullet physics implementation and other stuff

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Download BulletSOP v2.0.13: http://forums.odforce.net/topic/20636-bulletsop-2013/ [forums.odforce.net]


buki: next time, please write me email. I don't check forums very often!
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okay, thanks Milan!
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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Hi everyone, It's been 14 years since we've started this thread.
Looking through a decade of Houdini improvements, SideFX did a hell of a job, also Bullet solver implementation works great, so I assume nobody is using BulletSOP.

I was out of VFX for a long time, but lately, I've started thinking a lot about Houdini.

Are there any plans to support WASM(WebAssembly)? With BulletSOP I had problems with compiling for many operation systems. WASM is portable, which means - compile once and run anywhere. WASM is sand-boxed, so no spyware or virus threat for people who use 3rd party nodes. Also, many programming languages(and their libs) can be compiled into WASM, but of course, this would require porting HDK.

The other thing is LLM(AI). For me, the biggest Houdini's pain is to go to documentation to find the right nodes, understand the parameters and remember everything! What If we send the whole Houdini documentation to GPT-4(not sure if the context window is big enough) and it would create nodes and edit parameters for us?

In the last few months, I've worked with LLMs a lot and I think that future GPT-5 or 6 will be able to write code and quickly create new customized nodes(plugins) - something like what I did with BulletSOP.
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