Export rig with animation from houdini
5120 4 0- sandzuro
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- jordibares
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- sandzuro
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Sorry, I didn't properly explained my problems. I am trying to make a pipeline for exporting characters with rigs for game engines and webgl engines like goo create. If I am understand correctly there are two problems: houdini rig structure is based purely on bones, but all other application work with joint based system; the second problem: there are no possibilities to include vertex caches in a fbx file, so it just got discarded. The fbx exporter in houdini have much less options then the one in maya/max.
- Werner Ziemerink
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- mandrake0
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Werner Ziemerink
houdini engine?
i don't think that will work with that engine….
but maybe the best way is to make a custom js script in the goo engine that can use the export option json file format from houdini. but that will be not a small task….
btw: i don't know if the bones system will be exported….
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