Animate RBD Object initial state?

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I noticed you can put animation information into the initial state of an RDB Object! but…?
It seems to do nothing (have no effect) after the first frame (being an “Initial State” and all).
Is there a reason this is possible? (should it not be disabled there, or have an effect would be the expected and desired behavior.)

I guess I'm looking to throw a block after some time for a simulation to settle (without writing a special script or attaching to particles etc.).

I figured it would be nice to inject some velocity into (for simple test purposes) a block, and be able to through it from those settings (it's unclear where you would do that).
How would one achieve this seemingly simple task?
:shock:
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One possibility is to use a velocity impulse force node. Any others people can suggest as a preference.
for velocity change.
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