Hi,
I need to create a per point attribute gradient from the edge of a grid piece of geo to a middle (not necessarily the centroid). Anyone know a good workflow for creating it?
I included a crummy hand drawn image. I'm using a curve/remesh to create round 2d mesh grid, and from there I'm trying to create the per-point attribute for some topology work.
Thanks for any advice
How to create an attribute gradient from edge of geo?
5830 6 1- hibatchi
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- Alejandro Echeverry
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You can use a signed distance field (aka sdf) representation of your geometry. That gives you a nice gradient to work with.
You can use the vdb from poligons to convert your geometry, but make sure that its close (water tight).
Cheers
You can use the vdb from poligons to convert your geometry, but make sure that its close (water tight).
Cheers
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- Jorge Ivanovich
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- hibatchi
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alejandro : Yeah I think the SDF is the way to go. I was experimenting with them, but I'm an ex-Soft guy, and too much of a SDF noob to really utilize them. Can you point me at some material that might explain their use for this kind of problem?
Jorge: I'm in VOPs for the geo already, I just need to bring in an attribute per point, that takes the shape of the round terrain into account. But once I have the “from edge gradient” data, your example is exactly what I'm going to do.
Thanks for the help!
Jorge: I'm in VOPs for the geo already, I just need to bring in an attribute per point, that takes the shape of the round terrain into account. But once I have the “from edge gradient” data, your example is exactly what I'm going to do.
Thanks for the help!
- Alejandro Echeverry
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Here is a very simple example file for you to see two ways of sample a sdf.
I hope that this helps you.
Cheers
I hope that this helps you.
Cheers
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- Jorge Ivanovich
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- hibatchi
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