real example of crowds

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Hi everyone,

Does anyone have a real example in production about the new Houdini crowds. What real approach should someone follow to achieve realistic result like those we see on films. Because at the simulation level it is just cartoony.
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Can you clarify what you're looking for? File pipeline recommendations? Cycle management?
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what I meant is how can we achieve something close to the attached video in term of the lighting, rendering and randomness with the tools Houdini gives us

https://www.youtube.com/watch?v=AiwG45BB_KM [youtube.com]
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Miamry was released 46 months ago, H14 is less than 4 months.
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Yeah I know! What I am asking is that, what is the path to follow i mean from scratch to realistic result?
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Realistic results are the combination of good motion capture and great motion editing, realistic lighting and spend a bit of time describing the behaviour of the crowd.

Houdini crowds are surely in its infancy but I would expect the various issues we are finding right now that make it a bit harder than it should be to be overcomed in the next release.

The point I am trying to make is that you are going to need an specialist artists with crowds as it is not so easy anymore like particles repelling and attracting.

My recommendation if you feel Houdini is not there yet would be to use in the meantime Massive Software instead of Miarmy and plug the results into Houdini rather than inheriting all the horrible things Maya brings to the party and get the most of Houdini instead.

my 2 cents.
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Check out Guillaume's tutorial on mocap integration in Houdini.
https://vimeo.com/53087785 [vimeo.com]

He shows, step-by-step, how to acquire mobcap data, bring it into Houdini and edit/trim the data to fit the required needs.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks for your posts. It is quite interesting Enivob, the link you give us here
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