I have a piece of geometry I want to re-orientate to the origin. It's come in skewed for some reason and I was wondering how you'd get around this in Houdini. If I'm not mistaken Maya has a tool for making polygon faces flush with one another that would help but I'm not sure there is such a thing for Houdini out of the box? :?:
Skewed geometry - how to get it flush/reorientated to origin
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