Pass custom point or vertex attribute to GLSL shader

   2373   1   0
User Avatar
Member
32 posts
Joined: 8月 2014
Offline
I'm using polyframe to generate the attributes tangentu and tangentv on a mesh.
I want to access these in a glsl shader. Is it possible to make them show up in in variables or samplerBuffers somehow?
I've tried assuming that naming them according to the uv and normal convention but nothing seems to be passed in.
User Avatar
Member
155 posts
Joined: 9月 2015
Offline
Did you ever find out how to do this? I'm about to tackle the same problem.
  • Quick Links