I cannot find tutorials on shader/materials, maybe im using the wrong words/terms.
What i need is:
How to add texture maps(Base/diffuse, Spec, Gloss, Normal etc) to an object?
How to create a simple mix of shaders, diffuse/glossy/emission?
Im currently using Blender with Octane Render, but hoping to use Houdini, so i am investigating :-)
Where can i find simple and fresh tutorials(for Free) that are not 3+ years old? (i believe a lot of things have changed from H10 to H14, correct me if i am wrong)
:-)
lakris
How do i add textures to objects / where's the Tutorials?
13309 17 2- lakris
- Member
- 20 posts
- Joined: 8月 2015
- Offline
- mandrake0
- Member
- 644 posts
- Joined: 6月 2006
- Offline
if you can wait till tomorrow then you will see what's in H15 and there are some changes in that area.
“ÜberTage|2015 - Scott Keating: “VFX in Houdini 15” (look at: 38:00):
https://vimeo.com/140505036 [vimeo.com]
“ÜberTage|2015 - Scott Keating: “VFX in Houdini 15” (look at: 38:00):
https://vimeo.com/140505036 [vimeo.com]
- Cigoler
- Member
- 70 posts
- Joined: 3月 2015
- Offline
- lakris
- Member
- 20 posts
- Joined: 8月 2015
- Offline
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
- lakris
- Member
- 20 posts
- Joined: 8月 2015
- Offline
I have now watched the new H15 videos,
and i still dont know how to use textures.
One of the videos shows shader material building, but not textures.
With textures i mean my own, i use Substance Painter to create them,
So i bassically need to see how to add them.
In Blender and Octane render it is really easy, and you can easily find guides,
But i cant find any on Houdini!?
:-)
and i still dont know how to use textures.
One of the videos shows shader material building, but not textures.
With textures i mean my own, i use Substance Painter to create them,
So i bassically need to see how to add them.
In Blender and Octane render it is really easy, and you can easily find guides,
But i cant find any on Houdini!?
:-)
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
- lakris
- Member
- 20 posts
- Joined: 8月 2015
- Offline
- SreckoM
- Member
- 379 posts
- Joined: 12月 2006
- Offline
- lakris
- Member
- 20 posts
- Joined: 8月 2015
- Offline
- goldfarb
- スタッフ
- 3464 posts
- Joined: 7月 2005
- Offline
you should really start here:
http://www.sidefx.com/docs/houdini15.0/shade/ [sidefx.com]
if you can't find what you're looking for then ask help finding it - it might be in an odd place, and if not that might be an RFE for SESI to add some documentation on that topic.
after all that, you can start looking for tutorials…
http://www.sidefx.com/docs/houdini15.0/shade/ [sidefx.com]
if you can't find what you're looking for then ask help finding it - it might be in an odd place, and if not that might be an RFE for SESI to add some documentation on that topic.
after all that, you can start looking for tutorials…
- lakris
- Member
- 20 posts
- Joined: 8月 2015
- Offline
- lakris
- Member
- 20 posts
- Joined: 8月 2015
- Offline
Ok, i've almost got it working.
Only(maybe) problem i have now is, my texture is repeating, the full texture on each side on my box, insted of wrapping the whole box with the texture, and that goes for all maps(diffuse, normal, roughness, metallic…etc)
where do i find parameters for scaling, position etc.?
(I've imported a deform box created in Blender, and uv unwrapped, texture painted in Substance Painter)
EDIT: BTW import an OBJ, and im using the mantra surface
Thx
Only(maybe) problem i have now is, my texture is repeating, the full texture on each side on my box, insted of wrapping the whole box with the texture, and that goes for all maps(diffuse, normal, roughness, metallic…etc)
where do i find parameters for scaling, position etc.?
(I've imported a deform box created in Blender, and uv unwrapped, texture painted in Substance Painter)
EDIT: BTW import an OBJ, and im using the mantra surface
Thx
- lakris
- Member
- 20 posts
- Joined: 8月 2015
- Offline
- anon_user_37409885
- Member
- 4189 posts
- Joined: 6月 2012
- Offline
- anon_user_89151269
- Member
- 1755 posts
- Joined: 3月 2014
- Offline
MartybNz
The take-away here, for the doc team, is that in general the online-world is heading backwards to an oral society, think pre-Guttenberg circa 1440. Literacy is anachronistic. :roll:
Haha! It comes to mind a video [youtube.com] I stumbled upon a while ago which is pretty much a funny rant about apps and the inappropriate usage of icons, a subject that touches s/w interfaces in general.
- old_school
- スタッフ
- 2540 posts
- Joined: 7月 2005
- Offline
MartybNz
The take-away here, for the doc team, is that in general the online-world is heading backwards to an oral society, think pre-Guttenberg circa 1440. Literacy is anachronistic. :roll:
And the facility reaction is to give you these “internet safe rooms” where you can do your on-line research. LOL!
Yes we know this is quickly becoming the sad, new normal imho. Don't know what is the best way to respond to this new world. What with several Houdini related Vimeo/YouTube videos going up every day along with the Forum posts that form docs and workflows, how to keep up if you are fenced off?
There's at least one school like the old school!
- anon_user_89151269
- Member
- 1755 posts
- Joined: 3月 2014
- Offline
-
- Quick Links