Hey all recently I've been attempting to make things like gravity be driven via an objects normals. So if I made a planetoid like shape wherever the pyro/flip/particles were above it would be pushed down toward the center of that object.
Additionally I've been trying to do things like attach a wind object to an animated character so that the object always pushes the particles away from it.
after reading the help I feel slightly more confused and was hoping someone might be able to shed some light on this is the form of nodal screenshots.
force from object origin() or object normals
1570 0 0- Casey Hupke
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