Principle shader texture repeat / stretched

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Hi, I can't find a way, how to repeat texture in Principle shader. On my cube object my square texture shows corect, but when my cube is 2x longer, the texture is stretched, even in settings is set to “repeat”. Can anyone please help me to solve this I think trivial question? I am including the hip file in the next post.
Thanks a lot.
Edited by - 2015年11月13日 12:40:55

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render.jpg (105.9 KB)

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HIP scene with textures included.

Attachments:
uvtest_forum.zip (12.8 MB)

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