Dirt Mask limitation

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Hi everyone,

It's about the new dirt mask node in shop. How can I limit the dirt to be affected only by the object itself ? I have two objects touching each other, and one object affecting the dirt mask of the other object. I was thinking that it was in the scope parameter, but it's only working with the * and it doesn't resolve my problem, it seems that I can't limit this to one object.

Thanks,

Tom
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Nobody ?
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type scope:self into scope parm
Tomas Slancik
FX Supervisor
Method Studios, NY
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Working great !

Thanks Tamte.

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scope.png (661.3 KB)

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Well it seems that the “scope:self” is only compatible with the Ray Tracing engine, but not with PBR… Is it correct ?
With PBR, and with the “scope:self”, the dirt mask just disappears.
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