unity debug attributes
3651 4 1- twelveplusplus
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- damian
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There's no direct access to your attribute data from within Unity. The best way right now is to save the Houdini .hip scene at the point you want to examine the attributes and open the scene in Houdini.
You can save the scene by going to the Houdini Engine menu, selecting Debug Window, and clicking the Save Houdini Scene button.
You can save the scene by going to the Houdini Engine menu, selecting Debug Window, and clicking the Save Houdini Scene button.
- twelveplusplus
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ok, thanks, i didn't realize i could save a hipfile from unity. That will probably let me troubleshoot my bug.
Would it be possible/easy enough for the developers to implement something like the Geometry Spreadsheet in Unity? Like, maybe you could flag a node of interest for debug purposes in your asset, and then have a Geo Spreadsheet that you can open in Unity to watch the values change as you make edits. Seems like that could be pretty useful.
Would it be possible/easy enough for the developers to implement something like the Geometry Spreadsheet in Unity? Like, maybe you could flag a node of interest for debug purposes in your asset, and then have a Geo Spreadsheet that you can open in Unity to watch the values change as you make edits. Seems like that could be pretty useful.
- damian
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Absolutely. A spreadsheet view would definitely be useful in Unity. Please submit an RFE with support@sidefx.com so that we can track this and when it is implemented they will let you know.
Cheers!
Cheers!
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