Hi all
I've been trying to create a digital asset that would convert a (keeping it simple) black and white uv textured object to multiple objects that use the black and white uv info for the breakup.
Similar to the digitaltutors project here about image based rigid body for destruction, only I'd use it for 3d printing.
http//www.digitaltutors.com/tutorial/2169-Image-Based-Rigid-Body-Destruction-in-Houdini [http] This works for planar surfaces, but I'd like it to work on objects that are not just planar.
With multiple shells representing one object they can be assigned different materials (based on the black and white) for a 3d printer that supports multiple materials.
Houdini for multimaterial 3d printing
2137 1 1- cpramuk
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- neil_math_comp
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Hi! You may have a bit better luck getting a response if you ask a more specific question, or if you share a HIP file with what you've tried so far that doesn't seem to work. People tend to have difficulty figuring out how to respond to something they're not as familiar with, but if it's put more clearly, I think people will probably have some sort of useful advice. :wink:
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
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