Mantra not rendering fire
8812 9 3- SideUser
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Hi, I simulated an explosion from fireball preset with disabled smoke to render just fire but mantra keeps rendering black frames.I tried to setup everything like it is in smoleless flame but no success.I think I forgot to do something because fire look different in viewport while simulating smokeless flame.Please help.Thanks.
- HenrikGieselmann
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- Quasari
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- HenrikGieselmann
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- 51 posts
- Joined: 2月 2013
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- Quasari
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- Joined: 10月 2014
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- HenrikGieselmann
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- sidenimjay
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- Quasari
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- Quasari
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I have another little problem.When I edit smoke or fire shader, render it and open in photoshop it looks different.I want it to look exactly as in Render View.Do I need to change something in houdini settings?I dont want to edit in photoshop.
Image here: http://i.imgur.com/AVj0KlU.png [i.imgur.com]
Image here: http://i.imgur.com/AVj0KlU.png [i.imgur.com]
- sidenimjay
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most likely it is due to the colorspace
when you look at it in mplay, a gamma of 2.2 is being applied.
this is not baked into the render, unless you set
Images/Output/Gamma to 2.2
on the rop
it may look overbright if you open it in mplay as it would likely put the gamma on as well..so you would set the mplay gamma to 1 when viewing the resulting render
when you look at it in mplay, a gamma of 2.2 is being applied.
this is not baked into the render, unless you set
Images/Output/Gamma to 2.2
on the rop
it may look overbright if you open it in mplay as it would likely put the gamma on as well..so you would set the mplay gamma to 1 when viewing the resulting render
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