Hallo!
I've got big problem with jumping position and orientation.
here it is (GREY: retimed animation, RED: transformed pieces):
https://youtu.be/lq_MwVrwUNU [youtu.be]
Transform Pieces get's the job done when there is no retime, but when time blend comes in - it's just lost and does not take into account new values.
Don't know how to force it to compute retimed animation into new frames.
Like (making it up): @blendtime = @actualFrame;
I'm not sure how to acces $F in vex. And bring it back.
Or any other solution.
here is sample file:
http://forums.odforce.net/index.php?app=core&module=attach§ion=attach&attach_id=26076 [forums.odforce.net]
Timeblend and Transform Pieces
2538 1 0- Dawid Antczak2
- Member
- 24 posts
- Joined: 12月 2013
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- Dawid Antczak2
- Member
- 24 posts
- Joined: 12月 2013
- Offline
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