Hi I'm completely new here. So my questions might sound really basic or stupid.
I'm trying to make an rigid object fall to the ground and the melt afterwards. like a piece of chocolate hitting a frying pan and then it starts to melt.
So getting it to hit the ground and start melting is super easy. But getting it to bounce just before it starts melting is impossible.
I've turned on ‘use friction and bounce’ in the FLIP solver and added bounce in the physical tab in FLIP Object.
What am i missing here?
How do i make melting liquid bounce?
3130 1 0- Martin Aggerholm
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- Filip Tarczewski
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Martin Aggerholm
Hi I'm completely new here. So my questions might sound really basic or stupid.
I'm trying to make an rigid object fall to the ground and the melt afterwards. like a piece of chocolate hitting a frying pan and then it starts to melt.
So getting it to hit the ground and start melting is super easy. But getting it to bounce just before it starts melting is impossible.
I've turned on ‘use friction and bounce’ in the FLIP solver and added bounce in the physical tab in FLIP Object.
What am i missing here?
I'm a beginner so take my advice with a grain of salt. From what I understand you're trying to achieve this using the FLIP Solver only.
Instead you could simulate the chocolate as a rigid body, and then start treating the cached effect of that as the FLIP source. Then you could simulate the FLIP from the beginning, or after the chocolate bounces.
You could also do it all in one DOP Network, but using cached passes is easier.
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