I've melted an object using flip fluid solver and I was wondering if there is a way to apply a “low” sim resolution to the “high” (original) mesh.
In another project using vdb fracture I could be able to apply the low sim to the original mesh by connecting the original geometry into the second input of convert vdb node and checking “transfer surface attributes”, but I don't know why this method doesn't works for me for my flip fluid simulation.
If it helps in this video: https://vimeo.com/85149964 [vimeo.com] The person who upload it, comments this: “I cheated a bit by wrapping the low res simulation to my high res geometry ”