Hi there!
I need to do a simulation with a lot of balls falling down. I think that the fast way to cook that is to make a pop simulation and use pop instance.
The problem is that I cannot find the way to set up the particle scale in order to get my instances collide well. And in viewport, once the balls are on the floor, they stopped rotating.
Is there a way to make my particles as big as my balls and to follow the inertia so they doesn't stop rotating??
Or maybe you know another way to do this simulation without a lot of time of cooking.
Thanks!
Particle instance collide
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