I see a lot of people seem to have the same problem, but I don't see much answers to the problem
I am trying to set up the Non Commercial Version of Renderman 20 to try with houdini. This is what I have done.
First, I set a windows environment variable under Path=C:\Program Files\Pixar\RenderManProServer-20.11\
Then I went into Houdini, under Edit/Preferences/Render and checked Renderman 20
I then modified the houdini.env
With these lines
RMANTREE=“CProgram Files/Pixar/RenderManProServer-20.11”
PATH=$PATH;$RMANTREE/bin
HOUDINI_DEFAULT_RIB_RENDERER=prman20.11
When I go to render, I get an error
CreateProcess failed for ‘prman’
If anyone knows the setup procedure, or what I am doing wrong. This would be helpful
Configuring Renderman for Houdini
13241 18 5- vertigo262
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- goldfarb
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- vertigo262
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I don't know, I went through all that. And many other posts. What works for some, doesn't seem to work for others.
But I can't seem to find a simple official documentation by Pixar stating the setup procedures.
It's very strange and doesn't seem that complex to do. Set up other renderers using the environment file and haven't had any problems
But I can't seem to find a simple official documentation by Pixar stating the setup procedures.
It's very strange and doesn't seem that complex to do. Set up other renderers using the environment file and haven't had any problems
- BabaJ
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I was playing around with Renderman last month and the only two things that I did was check “edit - preferences - Renderman” like you said, and added the following to my houdini.env file:
RMANTREE = CProgram Files/Pixar/RenderManProServer-20.11
PATH = $PATH;$RMANTREE/bin
So in essence, the same as you except I didn't have the extra third line. Maybe that might make a difference?
RMANTREE = CProgram Files/Pixar/RenderManProServer-20.11
PATH = $PATH;$RMANTREE/bin
So in essence, the same as you except I didn't have the extra third line. Maybe that might make a difference?
- vertigo262
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- lewis_T
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This is all you need to do.
Edit your houdini.env
RMANTREE=“cProgram Files/Pixar/RenderManProServer-20.9”
PATH=$PATH;$RMANTREE/bin
HOUDINI_DEFAULT_RIB_RENDERER=prman20.9
And make sure you have renderman ticked in the render prefs.
Rendering is a different story though. In your RIS rop you need to have an
integrator. The integrator is what does the light path calculations, you need
to create it in shops.
On the properties tab>RIS> you'll see the parameter for pointing to your
integrator.
In shops, drop a risnet down, hop in, drop a pxrpathtracer down. Now point your
integrator parameter to this.
Sorry about my dropbox link to the scene in the thread mentioned above has
expired. I will enable it again when I get home.
Lewie
Edit your houdini.env
RMANTREE=“cProgram Files/Pixar/RenderManProServer-20.9”
PATH=$PATH;$RMANTREE/bin
HOUDINI_DEFAULT_RIB_RENDERER=prman20.9
And make sure you have renderman ticked in the render prefs.
Rendering is a different story though. In your RIS rop you need to have an
integrator. The integrator is what does the light path calculations, you need
to create it in shops.
On the properties tab>RIS> you'll see the parameter for pointing to your
integrator.
In shops, drop a risnet down, hop in, drop a pxrpathtracer down. Now point your
integrator parameter to this.
Sorry about my dropbox link to the scene in the thread mentioned above has
expired. I will enable it again when I get home.
Lewie
I'm not lying, I'm writing fiction with my mouth.
- vertigo262
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- vertigo262
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- vertigo262
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Interesting. Figured it out. I originally installed the files with the downloader, and then copied the downloader to another computer. and installed it. But by doing that, it messed up the NC license file.
Once I redownloaded a new installer off their webstie, and installed it, it worked fine
I think
Once I redownloaded a new installer off their webstie, and installed it, it worked fine
I think
Edited by vertigo262 - 2016年11月17日 02:32:32
- lewis_T
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Yeah, it's best to let the installer just go about its business.
I am pretty sure that seeing as how Pixar make the bridge between Houdini and PRman,
and that gets rolled into Houdini, you wont be able to use 21 properly until sidefx releases
a build with the updated plugin. Pixar are saying the plugin isn't ready just yet, and I'd
imagine it'll be rolled into H16.
I am pretty sure that seeing as how Pixar make the bridge between Houdini and PRman,
and that gets rolled into Houdini, you wont be able to use 21 properly until sidefx releases
a build with the updated plugin. Pixar are saying the plugin isn't ready just yet, and I'd
imagine it'll be rolled into H16.
I'm not lying, I'm writing fiction with my mouth.
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- tricecold
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any news on renderman 21 and h16, i get the process failed also,
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- tricecold
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15.5 was working just fine, so I just copied the ones from the .env file to h16.
Do you mind sharing your variables
Do you mind sharing your variables
Edited by tricecold - 2017年4月16日 09:41:36
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
- jsmack
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Hi there;
I too am trying to get up and running with RIS. I had it working fine in 15.5, but now I can't produce a non-black image in H16. The renderer is indeed running, and I can see an alpha, and I get no error messages. I have an integrator set, lights created, shaders assigned, but no color data being produced.
Might anyone be able to share a HIP that should produce an image?
I too am trying to get up and running with RIS. I had it working fine in 15.5, but now I can't produce a non-black image in H16. The renderer is indeed running, and I can see an alpha, and I get no error messages. I have an integrator set, lights created, shaders assigned, but no color data being produced.
Might anyone be able to share a HIP that should produce an image?
- nisachar
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