Hi
I converted a apprentice file to indie. Buts its rendering at 1280 and has watermark. How can I fix this?
Thanks,
J
Still showing watermark and capping render size with Houdini Indie converted file
9114 7 0- shmo
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- Enivob
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Are you launching the correct icon? The same thing happened to me. I had been using Apprentice then I bought an Indie license. However, I was still launching the Apprentice version. There is an Indie version as well. Make sure you are launching the correct app version.
Does the viewport actually say Indie?
Does the viewport actually say Indie?
Edited by Enivob - 2016年9月20日 22:34:51
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- shmo
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- Enivob
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It could be the convert was not perfect. The nodes themselves carry with them some kind of stamp that contains what license type they were initially created with. That is why you can't just copy and paste nodes from an Apprentice project directly into an Indie scene. It will work, but Houdini will down grade the license because the source nodes came from a lower license type.
You may want to submit your converted file to SESI as a bug. They may be unaware that certain nodes do not convert correctly and be able to fix the converter.
If the scene is not to complicated you may want simply re-construct it in Indie to avoid further errors.
You may want to submit your converted file to SESI as a bug. They may be unaware that certain nodes do not convert correctly and be able to fix the converter.
If the scene is not to complicated you may want simply re-construct it in Indie to avoid further errors.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- twelveplusplus
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- Marcolax
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Hi,
It seems that the watermark bug in Houdini 16 Indie is still happening. I created a scene in H16.705 Apprentice, used the converter NC to Indie, opened the file in H16.705 Indie and after the render is complete the watermark is still there.
As the user twelveplusplus mentioned above, when I launch MPlay in Houdini Indie I can see on the bottom right corner that the MPlay running is the Non-Commercial version, therefore, still applying the watermark on all the renders.
Wizards at SideFX, can you please unlock the MPlay in Houdini Indie to render as limited commercial (HD1080) and without applying the logo on the renders?
I can imagine that for a team that coded explosions, shatter and FLIPS, to remove a watermark from a renderer might be a pretty simple task
Cheers!
It seems that the watermark bug in Houdini 16 Indie is still happening. I created a scene in H16.705 Apprentice, used the converter NC to Indie, opened the file in H16.705 Indie and after the render is complete the watermark is still there.
As the user twelveplusplus mentioned above, when I launch MPlay in Houdini Indie I can see on the bottom right corner that the MPlay running is the Non-Commercial version, therefore, still applying the watermark on all the renders.
Wizards at SideFX, can you please unlock the MPlay in Houdini Indie to render as limited commercial (HD1080) and without applying the logo on the renders?
I can imagine that for a team that coded explosions, shatter and FLIPS, to remove a watermark from a renderer might be a pretty simple task
Cheers!
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