Hi,
We are trying to use HDA for our level design. BSP in UE4 is not efficient. However, the polyextrude and other poly nodes do not work in UE4.
Does Sidefx have any plan to support poly modelling nodes work in HDA for UE4?
Cheers,
Frank
PolyExtrude not working in UE4
3504 3 1- frankmli
- Member
- 4 posts
- Joined: 12月 2011
- Offline
- ttvdsfx
- Member
- 173 posts
- Joined: 4月 2014
- Offline
- frankmli
- Member
- 4 posts
- Joined: 12月 2011
- Offline
- dpernuit
- スタッフ
- 553 posts
- Joined: 9月 2016
- Offline
Hi,
Well, with the latest version of Houdini / Unreal, your asset seems to be working fine for me. Have you tried upgrading to the latest version?
One thing that could have changed, is that a few months ago, we added rot/scale attributes on curve points, so the result I have with your HDA is that the circles are aligned with the curve when going through HEngine. That's caused by the added rot attributes, so you can either remove them, or rotate your circle geo by 90deg.
Well, with the latest version of Houdini / Unreal, your asset seems to be working fine for me. Have you tried upgrading to the latest version?
One thing that could have changed, is that a few months ago, we added rot/scale attributes on curve points, so the result I have with your HDA is that the circles are aligned with the curve when going through HEngine. That's caused by the added rot attributes, so you can either remove them, or rotate your circle geo by 90deg.
-
- Quick Links