classic shader core errors when connected to surface output

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Hi all,

Am I missing something here? I connected the classic shader core to the surface_output but it just errors out. The input of the surface_ouput should be Cf but the classic shader core says Ce, what's going on here? I'm rather new to shading in Houdini, I have a xsi/c4d background. Any help would be much appreciated.

Kind regards,
Quentin

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Screen Shot 2017-03-22 at 12.57.16 PM.png (61.9 KB)

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For those looking for an answer, here ya go.

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Screen Shot 2017-03-23 at 10.44.19 AM.png (46.8 KB)

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