I am trying to attach the animation rig controls of the autorig tool to an FBX imported characted from Mixamo, but I have no idea how to approach this.
Also I can't generate a Mocap Rig from the designated Button on the animation rig node after creating a fresh autorig. It tells me to select a skeleton, but which skeleton should I select? There is none, just the individual nodes for spine, left_arm etc.
I think the autorig tool currently lacks proper documentation covering more than just the default procedure.
Is it possible to attach the animation rig of the autorig tool to an existing skinned character?
1860 0 0- stefsietz
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