the new auto rig and blengshapes?
1911 3 0- cptchris
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I've been playing around with the new auto rig and some blendshapes. Starting slow…an animated can. However I try to add some blendshapes and then pipe them in before the bonecapturebifarmonic node and the shapes are crushingly slow…looks like it has to recalculate the weights each time I touch it. Is there a better place/way to be doing this?
Edited by cptchris - 2017年3月31日 14:16:59
- goldfarb
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cptchris
Is there a better place/way to be doing this?
yep -
after you've calculated the bonecapturebiharmonic, you'll want to either:
append a null SOP and give it a name like: geo_wCaptureAttribs
or - and this is a much more common workflow, save the geometry out to disk with a similar name (something you can recognise), then with a file SOP, read that geometry back in and feed that to your blendshapes node
have a look inside the SimpleFemale or SimpleMale characters on the Character Shelf - they both use this second workflow.
- cptchris
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- goldfarb
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