Hey everyone, have a rigging question…
I ran a biharmonic capture and started adjusting the weights with Capture Layer Paint, however when I modify one bone it generates artifacts across the mesh:
And also modifies weights on other bones:
Mesh is around 460k, I scaled everything up by 10 to see if maybe that would help but still seems to be an issue.
Capture Layer Paint bleeding into other polys
2386 2 0- axalon
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