Hi,
I don't know a lot about VEX and expression but I'd love to implement a procedural overshoot animation over a simple 2 keyframes animation.
I found this after effects way of doing it but nothing applied to Houdini.
http://www.vdodna.com/blog/overshoot-the-missing-animation-principle/ [www.vdodna.com] (see third method)
How would this translate to VEX?
Could anyone give me a hand on that ?
Thanks in advance !
Raph.
Procedural overshoot animation
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