Procedural overshoot animation

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Hi,

I don't know a lot about VEX and expression but I'd love to implement a procedural overshoot animation over a simple 2 keyframes animation.
I found this after effects way of doing it but nothing applied to Houdini.
http://www.vdodna.com/blog/overshoot-the-missing-animation-principle/ [www.vdodna.com] (see third method)

How would this translate to VEX?
Could anyone give me a hand on that ?

Thanks in advance !
Raph.
Edited by Raphtillie - 2017年6月9日 14:03:37
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The Lag CHOP also has a parameter for overshoot as well.
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Thanks guys !
Oh that's a new chapter for me then : CHOPS !
Houdini looks to be more and more awesome each time I open it !
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twod
The Lag CHOP also has a parameter for overshoot as well.

And, for simple stuff, RMB on any node parameter, go to the MotionFX entry and choose Lag. That will create the CHOP override for you.

I believe there's also a Lag tool on the Constraints shelf.

Cristin
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