mids & mental ray shader types

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Hi there,

A few questions related to the mids (mental images dialog script) utility:

1) Is there a way for the OTL being created from a mental ray .mi shader declaration to support multiple “apply” statments or no “apply” statements at all? MR allows one to declare a shader than can be used in multiple contexts, i.e. material and/or shadow, but mids doesn't seem to like this. And mids also doesn't like it when there's no “apply” statements at all, which is legal for a mental ray shader.

2) Texture shaders. There doesn't seem to be support for mental ray “texture” shaders. mids complains when trying to create an OTL for an mr texture shader and the Shader SOP has no tab for them either.

Many more mental ray questions/comments to come, what a cool renderer!


–Mark
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You are no age between space
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