Pillow

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Greetings.

how to model such a pillow in houdini? which nodes is better to use? mountain sop works bad. help!!!
Edited by torwart - 2017年6月22日 04:28:16

Attachments:
p.jpg (801.5 KB)

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Are you talking about physically modeling in all those little details? Why not try out displacements?
- “spooky action at a distance”. Albert Einstein
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I need both, but now i need physical modeling. how to make it look real. not like a box.
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I think you should check this as you'll be working basically with noises:
https://vimeo.com/75313908 [vimeo.com]
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guys is it possible in houdini to make such a material?

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Untitled.jpg (75.5 KB)

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noise.
Edited by Konstantin Magnus - 2017年7月10日 10:21:03

Attachments:
pbr_noise_shader.hipnc (223.4 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Konstantin thanks for file. it is all white. what to do to make it my color?
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Go to mat/materialbuilder, dive inside, click on pbrdiffuse and change the color field. also play around with the diffuse roughness value on the same node.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Thank you Konstantin! I am trying to make this material for 2 weeks. in photoshop, substance designer, painter and other programs. as i see it is not about software
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