Rebuild Multiple Assets Bug

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Hey all,
Noticed I had an issue to solve in an asset which has been placed around 15 times in editor. Fixed the bug and saved the asset, then went to Unreal to rebuild for the change.

Noticed that I could select all of that asset type and select Rebuild Asset, but the only asset to be rebuilt is the first. Might be just me but I figured it was worth the post.

H16.0.707 & UE4.17
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Thanks, that's a feature we would like to support in the future.
There is a workaround though - you can ‘rebuild all instances’ in the content browser context menu for a houdini asset.

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That will work for now! Thanks Chris.

Any chance we could get a similar workaround for baking to actors?
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