I have been working on creating super shapes (shapes based on super formula). I have been successful at creating the points representing the vertices of the shape, but I'm having trouble meshing it. Below are the steps I used to create the points:
1) Used following tutorial to create a sphere (adapted from processing to VEX)
NOTE: I skipped the part where he meshes the sphere as he used a 2D array, and from what I found out, VEX doesn't have a 2D array.
2) Used following tutorial to manipulate the radius according the super formula.
Right now, I'm just using VDBFromParticles and then ConvertVDB to convert it to a mesh, but the result is not ideal and not realtime.
Any thoughts on connecting the points properly to have a mesh?
I've attached a hip file with my current setup.