RBD vert anim texture issue Houdini to UE4

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Hey guys, I am experiencing an issue where I sim and export an rbd animation out of Houdini (vertex_animation_textures_beta1) and it is totally different in Unreal. Not what I expected. I have tried an older version of the beta and I have tried the latest one on github and I get the same results. I have attached gifs and the hip file.

Any help would be greatly appreciated Thanks!

Attachments:
Test_FRAC_MaskAnim.hip (1.8 MB)
CardFrac_Houdini.gif (836.9 KB)
CardFrac_UE4.gif (1.5 MB)

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Looks fine on my side. Have you:
Set your compression setting on the images to VectorDisplacementMap
Set the Filter to Nearest
Turned on “Use full precision UV's” on the mesh
Set all 4 bbox min and max values


Mike
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Hey Mike I really appreciate your help. It was the texture settings. Works great now, Thanks!
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