OpenCL and Quadro K5000

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Hello Everyone,
I have a trouble with opencl. The button in Compositing _ Cooking in not activ. I could not resolve this problem while browsing the houdini forum. I tried input in ~/houdinixxx/houdini.env variables like this:
HOUDINI_OCL_DEVICETYPE=GPU
HOUDINI_OCL_DEVICENUMBER=0
but without effect.
Can you help me, please?


Report from hgpuinfo -l:

OpenCL Platform NVIDIA CUDA
Platform Vendor NVIDIA Corporation
Platform Version OpenCL 1.2 CUDA 9.0.282
OpenCL Device Quadro K5000
OpenCL Type GPU
Device Version OpenCL 1.2 CUDA
Frequency 705 MHz
Compute Units 8
Device Address Bits 64
Global Memory 4031 MB
Max Allocation 1007 MB
Global Cache 128 KB
Max Constant Args 9
Max Constant Size 64 KB
Local Mem Size 48 KB
2D Image Support 16384x16384
3D Image Support 4096x4096x4096

Repor from inxi:

System: Kernel: 4.14.15-1-MANJARO x86_64 bits: 64 Desktop: KDE Plasma 5.11.5
Distro: Manjaro Linux
Machine: Device: desktop System: FUJITSU product: CELSIUS R920power serial: N/A
BIOS: FUJITSU // American Megatrends v: V4.6.5.1 R1.13.0 for D3118-A1x date: 09/20/2013
CPU(s): 2 8 core Intel Xeon E5-2680 0s (-MT-MCP-SMP-) cache: 40960 KB
Graphics: Card: NVIDIA GK104GL
Display Server: x11 (X.Org 1.19.6 ) driver: nvidia Resolution: 1280x1024@75.02hz, 1920x1080@60.00hz
OpenGL: renderer: Quadro K5000/PCIe/SSE2 version: 4.5.0 NVIDIA 384.111
Audio: Card-1 NVIDIA GK104 HDMI Audio Controller driver: snd_hda_intel Sound: ALSA v: k4.14.15-1-MANJARO
Card-2 Intel C600/X79 series High Definition Audio Controller driver: snd_hda_intel
Drives: HDD Total Size: 1120.2GB (1.7% used)
ID-1: /dev/sda model: KINGSTON_SV300S3 size: 120.0GB
ID-2: USB /dev/sdb model: M3_Portable size: 1000.2GB
Partition: ID-1: / size: 57G used: 18G (33%) fs: ext4 dev: /dev/sda1
Sensors: System Temperatures: cpu: 38.0C mobo: N/A gpu: 37C
Fan Speeds (in rpm): cpu: N/A
Info: Processes: 402 Uptime: 16 min Memory: 1391.8/128853.5MB Client: Shell (bash) inxi: 2.3.56

Attachments:
CompositingCooking.png (27.4 KB)

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Joined: 7月 2005
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GPU compositing has been removed as a feature, indefinitely. FWIW, it didn't use OpenCL, just regular OpenGL.
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